Apple, Inc
2016—PresentSenior Engineering Manager, VPG
2025—Present- Lead the organization responsible for real-time collaboration and communication across Apple's vision products, including FaceTime, SharePlay, and Nearby Sharing on visionOS.
- Drove the vision and experience definition of Nearby Sharing as engineering DRI, aligning 30+ teams company-wide behind a flagship visionOS 26 feature that lets co-located Vision Pros share spatially anchored windows and apps.
Engineering Manager, VPG
2021—2025- Led the engineering teams that shipped FaceTime and Spatial Personas on Vision Pro.
- Scaled the team, running over 150 technical interviews and hiring over a dozen team members.
Senior Software Engineer, VPG
2018—2021- Led bring-up of several visionOS apps and experiences, including Messages, Contacts, and FaceTime.
- Wrote and demoed the first prototype of what eventually became SharePlay, Apple's real-time collaboration framework.
Senior Software Engineer, UIKit
2016—2018- Shipped the fluid animation system behind iPhone X's Home Gesture (the interaction that replaced the physical home button). This was UIKit's first in-process animation system used to drive several hundred concurrent animations through a continuous gesture, and is still in use today.
- Re-architected the concurrency and locking model late in development to ship with zero dropped frames. Co-inventor on the resulting patent.
- Modernized UIKit's animation APIs by driving deprecation of the first-generation APIs, making corner radius animatable, and adding pause/scrub to UIViewPropertyAnimator for interactive, interruptible animations.
- Solo presenter at WWDC 2017 “Advanced Animations with UIKit”.



